Trouble With Pathing - Jonathan Kohl
Pathing is something that I never needed to do before in Unreal Engine. Due to this inexperience, I estimated this task would take me about six hours. I seem to have grossly underestimated the amount of time this task would take me to accomplish. My first struggle was finding best practices in regard to pathing in Unreal. There did not seem to be a large amount of official documentation on this topic. I ended up using a key, value map that has the AI move to those locations. I now have the capability to follow a path and begin wondering but this is for AI that are placed in the scene. My greatest roadblock currently is figuring out how to set the pathing points of AI that get spawned into the game or instantiated on runtime. I plan to make a class that is added to the map with all of these points that each AI can grab the points from when they load into the map.
In Plain Sight
Status | In development |
Authors | 6SidedStudio, TrayCoats, Jonathan Kohl, wunt, Kyu, Glitch, DeltaCompany |
Genre | Puzzle |
Tags | Fantasy, First-Person, Horror, Stealth |
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